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The term platform game is somewhat ambiguous, particularly when referring to games that predate the widespread, international use of the term.

The concept of a platform game as it was defined in its earliest days is somewhat different from how the term is commonly used today.

While the player had the ability to fall, there was no ability to jump, swing, or bounce, so the game does not satisfy most modern definitions of the genre.

However, it clearly influenced the genre, with gameplay centered on climbing ladders between different floors, a common element in many early platform games.

Another precursor to the genre released that same year was Nichibutsu's Crazy Climber, which revolved around the concept of climbing buildings.

Donkey Kong had a limited amount of platforming in its first two screens, but its last two screens had a more pronounced platform jumping component.

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Platform games originated in the early 1980s, with 3D successors popularized in the mid-1990s.

It became one of the best-selling games on the system and was a breakthrough for the genre.

Smurf: Rescue in Gargamel's Castle was released on the Coleco Vision that same year, adding uneven terrain and scrolling pans between static screens.

, adventure elements of Flashback, or role-playing game elements of Castlevania: Symphony of the Night.

While commonly associated with console gaming, there have been many important platform games released to video arcades, as well as for handheld game consoles and home computers.

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